Common capoeira terms


When you step into your first capoeira class, you will undoubtedly be bombarded by many foreign words. Don’t worry though, this section is created to help you go through your first experience in Capoeira. You don’t need to be fluent in Brazilian Portuguese to play Capoeira, but it would help you to know a few basic words you may hear while training.

  • Abada – Pants

  • Academia – A place of training like a hall, gym, school or academy.

  • Aluno – Someone learning Capoeira / A pupil or student.

  • Angola – Country in Africa - A style of Capoeira brought into the mainstream by Mestre Pastinha.

  • Angoleiro – Some who practices the Angola style of Capoeira.

  • Apanhar – When someone is defeated.

  • Apelido – A person’s nickname.

  • Arame – Wire - This is the Steel String part of the Berimbau.

  • Armada – Warning - A spinning kick used in Capoeira.

  • Arrastao – A form of crime - A take-down used in Capoeira.

  • Atabaque – Musical drum people use when they have made a circle around the Capoeiristas.

  • Au – Simply a cartwheel.

  • Aula – A class or lesson.

  • Aviso – The rhythmic music coming from the Berimbau. Dictates the tempo of the game.

  • Axe – Capoeira spirit or energy.

  • Bahia – One of the 26 states of Brazil (on the east coast of Brazil).

  • Bamba – A master or expert at Capoeira.

  • Banda – A standing sweep kick where you use your heel.

  • Baqueta – The wooden sticks used to play the Berimbau.

  • Base – Another word for the Ginga.

  • Bater – To defeat.

  • Batizao – The Portuguese word for baptism. This is an initiation event for new Capoeiristas.

  • Bencao – Blessing -

  • Beriba – This is the wood people use to make a Berimbau.

  • Berimbau – The main musical instrument used in Capoeira.

  • Besouro – Beetle

  • Bimba – Name of The legendary Mestre Bimba.

  • Bora - Go

  • Brincar – Capoeira for children.

  • Cabecada – A headbutt used in Capoeira.

  • Calma - calm down.

  • Capoeirista – Someone who does Capoeira.

  • Cavalaria – This was a warning noise made by players of the Berimbau to warn of a police raid.

  • Caxixi – A rattling instrument that looks like a basket. Played along with the Berimbau.

  • Chula – A Capoeira chant.

  • Chutar – Kick someone.

  • Cintura Desprexada – A exercise Capoeiristas use to help them land on there feet.

  • Cocorinha – A defensive squatting position that is used to avoid kicks.

  • Comprar – Enter a circle by cutting in on someone.

  • Contragolpe – A counter attack move used in Capoeira.

  • Contramestre – This is the level below becoming a Mestre.

  • Corda – This is the name of the colored belts used in the grading system.

  • Corridos – Songs when action is happening in the circle.

  • Costas – A move where you show your back.

  • Defesa – A defensive maneuver used in Capoeira.

  • Desequillibrante – A maneuver that unbalances your opponent.

  • Discipulo – This is a disciple of a Capoeira Mestre.

  • Dobrao – An old coin that used to be used to play the Berimbau.

  • E – Is.

  • Ele – He.

  • Entrar – When someone enters the Roda.

  • Esquiva – A defensive movement.

  • Eu – I.

  • Faca – A knife.

  • Fazer – To make.

  • Fechado – To be shut/closed.

  • Fechar – To close.

  • Ficar – To stay.

  • Floreios – A very acrobatic Capoeira maneuver.

  • Folha Seca – These are a type of dry leaves.

  • Fome – To be hungry.

  • Forca – Strength.

  • Formatura – An event for when someone becomes a Mestre.

  • Forte – Strong.

  • Frente – Front.

  • Frio – Cold.

  • Fundamentos – Used to explain Capoeiras beginnings.

  • Galo – A rooster.

  • Ginga – The continuous left to right movement. This is the starting point of all moves.

  • Golpe – An attack move.

  • Gunga – A larger Berimbau.

  • Iuna – Slow elegant music played by students.

  • isso - like that

  • Ladainha – It means litany and it is sang by a leader before the game starts.

  • Lutar – Fighting.

  • Legal - cool.

  • Macaco – monkey .

  • Macaquinho – little monkey.

  • Malandragem – Cunning or shifty.

  • Malandro – Someone who is streetwise.

  • Malicia – Deceptive.

  • Mandigueiro – A healer.

  • Martelo – A very strong kick.

  • Meia Lua De Compasso – A quick spinning kick.

  • Meia Lua De Frente – A front facing spinning kick.

  • Mestre – The highest level a Capoeirist can reach.

  • Moeda – A coin.

  • Morena – A tanned skinned lady.

  • Morrer – Death.

  • Mortal – An acrobatic move.

  • Navalha – A large razor used for shaving or cutting hair.

  • Negativa – A low guarding move that you outstretch your leg with.

  • Onca – A Jaquar.

  • Pandeiro – A drum that is famous in Brazil.

  • Parafuso – A fast spin kick which the person jumps into the air when doing it.

  • Passada – Means your foot work whilst doing Capoeira.

  • Pastinha – Another famous Capoeirist. Mestre Pastinha.

  • Pe – Your foot.

  • Pe Do Berimbau – The front of the Berimbau.

  • Peixe – A fish.

  • Pesado – Heavy.

  • Piao – Headspin.

  • Piao De Mao – A spin where the Capoeirist only uses one arm to balance on.

  • Pisao – A long straight kick in Capoeira.

  • Pisar – A step.

  • Pontiera – A powerful straight kick.

  • Puxar – Pull.

  • Quadras – A form of song which is more prominent in Capoeira Regional.

  • Quando – When.

  • Que – What.

  • Queda – To stumble.

  • Queda De Rins – A Capoeira move where you put your face and hands on the ground to balance your body.

  • Quexada – A backward spinning kick.

  • Quilombo – The name given to fugitive slave communities.

  • Rabo De Arraia – A double step to the side into a spinning kick.

  • Rasteira – A low spinning sweep move.

  • Rasteria em pe – Same as the Rasteria move but without using hands.

  • Reco – A tool used to scrape bamboo.

  • Regional – The version of Capoeira created by Mestre Bimba.

  • Relaxado - relax

  • Relogio – It means to spin on one hand.

  • Roda – This is the circle of people that form around the Capoeirists when the game is played.

  • Role – A low spin where you put your hands and feet on the ground during.

  • S Dobrado – A low sweep that flows into the player doing a back flip whilst using there hands.

  • Sabedoria – To have knowledge.

  • Saida – To exit.

  • Salvador – This is a city in Bahia, Brazil.

  • Samba – Famous Brazilian dance.

  • Santo – A saint.

  • Senzala – Name of a Capoeira group.

  • Sinal – A sign.

  • Ter – Have.

  • Terra – Land.

  • Tesoura – This is a scissor sweep that you use both legs with.

  • Tocar – Playing music.

  • Vadiar – Up to no good.

  • Verga – The main wooden part of the Berimbau. Usually made of Biriba wood.

  • Viola – A very high pitched Berimbau.

  • Volta Ao Munto – It means around the world and it is when the players circle each other to get a break.

  • Zumbi – Well known leader of the Brazilian Slave settlement, the Quilombos.

List of capoeira techniques


  • Ginga

The ginga (pronounced jeen-gah; literally: rocking back and forth; to swing) is the fundamental footwork of capoeira. Its constant triangular footwork makes capoeira easily recognizable as well as confusing, since it looks much more like a rhythmic dance step than an orthodox static fighting stance. Only a few martial arts employ similar rhythmic footwork found in the ginga. South Korea's Taekkyeon and some forms of Pencak Silat are a few others.

The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances and thus providing confusion. The ginga places the capoeirista in constant motion, making them a frustrating target for a forward-advancing opponent,. The ginga also allows the capoeirista to continuously maintain enough torque to use in a strike while providing a synchronization of arm movement to avoid and slip under attacks. The ginga is not static, so its speed is usually determined by the toque or rhythm dictated by the bateria.

Capoeira Angola and capoeira regional both have distinctive versions of this movement. In Capoeira Angola, the ginga is more expressive and individualistic, while in Capoeira Regional the ginga has a more structured and defensive look. Most Capoeira regional academies teach the ginga in the same way until the student advances to a certain level and begins to develop their own expressive and comfortable way of using it

  • Cadeira/Paralela

The cadeira or paralelo is a low squat that shares many similarities with the horse stance found in Eastern martial arts. One arm protects the face while the other is extended out protecting the torso. Every time a capoeirista brings his feet parallel during a ginga, they enter this position.

The capoeira term for what is more generally known as a cartwheel. It differs a bit from the traditional cartwheel because of their different intentions. An aú, in its base form, is performed very slowly, with arms and legs bent in order to keep a low target profile. Players sometime pause midway during an aú holding it for a [handstand] position, from which they can execute a wide variety of moves.

There is always the existing risk of receiving a low headbutt, front push kick, or some other attack while inverted. To combat this an emphasis is placed on closely watching the movements and intentions of the other player instead of the ground. While the main purpose of using the aú is more geared towards mobility and evasion there are still more ingenious variations of employing it. Capoeira players can incorporate unpredictable strikes as well as floeiros from the aú. These include inverted kicks as well as jumping movements that do not involve the hand.

  • Aú Aberto

    From esquiva, the free arm reaches in an arc over the head in the direction of motion. The leg extended furthest from the body leaves the ground first, kicking off and providing momentum. Then the reaching hand is placed on the far side of the body. Bending the arms at the elbows supports weight as both legs pass over the body fully extended. While inverted, the body should be opened and entirely extended. One foot touches the ground then the other. The arms must be lifted for protection as soon as they are no longer supporting weight.

  • Aú Batido

    The aú batido is an aú variation where a practitioner does a handstand, followed by a twist with the hips and a split, performing a downward martelo. During the kick, one arm is protecting the face while the other one is obviously supporting the body. Aú batido literally means "hitted cartwheel". This movement is a defensive move, used when attempting to perform a cartwheel and the opponent attacks, generally with a cabeçada, a headbutt, the aú batido takes place, attacking the opponent by surprise before the attack is executed. The aú batido is sometimes also used in doubt or simply as a trick move. This move is also performed in tricking, and for quality, it is also used often in breakdancing where it is known as the L-kick. Names used in different schools may also include beija-flor (humming bird, literally "flower kiss(er)"), leque (fan), aú quebrado (broken cartwheel), aú malandro (wily cartwheel), aú amazonas (Amazon cartwheel) or amazônica (Amazonian).

  • Aú Batendo

    A similar technique, except that the hands generally stay on the ground and the cartwheel is not stopped during the kick, but rather continues over.

  • Aú Fechado

    From esquiva or negativa, the free arm reaches in an arc over the head in the direction of motion. The leg extended furthest from the body leaves the ground first, kicking off and providing momentum. Then the reaching hand is placed on the far side of the body. Bending the arms at the elbows supports weight as both legs pass bent in front of and slightly over the body. While inverted, the body should be closed and maximally protected. One foot touches the ground and then the other. The last step is return to esquiva.

  • Aú sem Mão (au no hands)

    An aú performed without hands in the same manner as the aerial cartwheel. It can be inverted more diagonally in order to attack in the same way as a butterfly kick, or be used as a floreio.

  • Aú de Frente(au to the front)

    The aú de frente, also known as volta ao mundo or aú cortado, starts much like a regular aú, but once the legs are off the floor, the hips are turned and the move ends in a front walkover.

  • Aú Giro sem Mão

    The aú giro sem mão, also known as pião sem mão, combines the motions of an aú de frente with those of an aerial. The aú giro sem mão starts just like an aú sem mão, but once the player jumps off with their leg, the opposite arm is driven around and towards the chest to create enough torque for the rotation. The advanced variation is the aú sem mão de frente which is literally a front walkover without hands.

  • Pêndulo

The pêndulo resembles more the slipping and bobbing. Whereas the balanço moves side to side, the pendulo is used more to roll and move under attacks. Most of the movement starts from the upper body but also includes dropping with the knees. When the arms are used while the upper body follows the same path as the letter C. The move works really well with incoming fast or direct attacks.

  • Bananeira

The bananeira is a handstand in capoeira that derives its name from the banana trees of Brazil. The hands are spread at least shoulder-width apart and the legs are usually together over the capoeirista's head. Other variations include having the legs split apart to the side or front. One outlying difference the bananeira has in capoeira is that the face and eyes of the capoeirista are towards the other player; not the ground. While in Bananeira, the feet can be used to defend as well as attack. The bananeira's other uses can be to take a quick break and observe the other player, draw an opponent into a trap, or in the case of contemporary regional schools, show off balance and strength as a floreio. The bananeira is thought to have originated from the use of the handstand by an Nganga (Bantu healers and spiritual leaders) by showing their spiritual connection to the ancestors who walk on their hands in the spirit world.

  • Macaco

The macaco is similar to a back handspring with the exception of starting with one hand planted behind the capoeirista and the initial movement starting from a low crouch. The macaco begins by lowering the body down into a low crouch and placing one hand on the floor directly behind the back making contact with the ground. The other hand is thrown over the body while jumping off with both feet to launch the hips straight over the head. This back sweeping movement mirrors the motion that a swimmer adopts when performing a backstroke. As the capoeirista passes into a handstand position, the second hand is placed onto the ground before bringing the first foot makes contact with the ground. The macaco shares visual similarities with the valdez. Variations can include beginning and finishing with the first arm and/or landing with both feet simultaneously. The move is commonly known as the jump of the monkey as the word Macaco literally translates to monkey.

  • Macaquinho

This movement is very similar to the macaco with the exception being that it is lower and less explosive. The knees are in a more forward bent position while one arm is placed directly behind the balls of the feet. Instead of jumping as with the macaco, the capoeirista lowers his/her external oblique onto his elbow and brings his other arm and legs over his head. The macaquinho, translating to little monkey, is a combination of a macaco and queda de rins.

  • Macaco em Pé

This is a macaco that is done without a hop or crouch. The macaco em pé resembles the combined motions of a back walkover and a cartwheel. Instead of crouching and jumping, the capoeirista falls backwards onto one arm while bending his back and allowing his hips to go over his head while moving into a standard macaco motion.

  • Macaco Lateral

This is also known as a Xango. It is a standard back handspring. Instead of placing one hand on the ground and flipping over, a leap is made backwards in an arch while extending the hands over the head. This move is used more for entering the roda.

  • Negativa da Regional

lit. negative, refusal or deny. a negativa is used to negate an attack by going low to the ground on one's side, with the leg closest to the ground tucked to the chest, the other extended, supporting one's body weight with the hand, with the upper arm in a location to protect the face. The negativa derrubando used as a sweep which involves hooking the other players supporting leg during a kick.

  • Rolê

Rolê: This 'rolling' motion is - together with the Ginga and the Au - the basic method of moving around in the Roda. This move can be performed from Ginga or from most of the esquivas. It is essentially a spin to one side by the capoeirista while remaining low to the ground and always watching the other player. One of the hallmarks of the move is that during the part where the back is facing the opponent, eye contact is maintained via looking between the legs to watch for an attack. The rolê can end easily in roxana, Negativa, or various esquivas. The Rolê de Cabeça variation is performed by placing the head on the ground in the middle of the rolê so as to be able to transition into various headstand techniques.

  • Troca de Pé

Literally Change of Foot, From a Negativa position with the leg extended, a slight hop during which the extended leg becomes the support leg and the guard arm becomes the support arm and vice versa.

  • Ponte

The ponte is a bridge with the stomach facing upward and the hands and feet pushing to keep the back arched and off the floor. Most learn to roll into a ponte by turning their legs and hips around first and then inverting into a bridge. The capoeirista can then roll out into a cocorinha, queda de rins, or resistincia for a stylish entrance into a roda. The ponte also doubles as a last resort esquiva although that depends on the player's skill level, style, and speed of the game. Another interesting fact is that Mestre Bimba would give a potential student (aluno) a series of tests before actually teaching them at his academy. One of the tests was a measure of the applicant's natural ability to hold a bridge

  • Queda de Rins

The queda de rins (fall on the kidneys) can be used as an esquiva or a launching point for a technique. It involves supporting the torso with the inside elbow and the head, often with the knees resting on the supporting elbow. The head is usually the lowest with the feet and at the highest in a rough 45° angle. The legs themselves may be together, tuck, split depending on the position.

Defensive movements

  • Cocorinha

One of the simplest defense movements. With the feet flat on the ground the player squats with the knees to the chest so as to close the body and covers the side of the torso and head with one hand while the other is flat and to the side for support.

Another variation of this involves squatting with the balls of the feet on the ground and arms crossed in front and above the face.

  • Esquiva

Literally escape or dodge. Many forms exist but all involve moving the head and torso out of the way of an attack. Esquivas distinguish capoeira from many other martial arts for the simple fact of going along with flow of the attack and releasing an equal or more devastating attack. Many of the attacks in capoeira are fully committed kicks that would cause more injury blocking them instead of dodging them. Blocking attacks upset and imbalance the flow of the game making esquivas more common in rodas. Blocks do sometimes occur when one player is so caught off guard that they are used instinctively. The most common situations being against hand attacks.

  • Esquiva Baixa

Also known as Esquiva de Frente."Low dodge", this has the looks of an extremely low ginga. The rear leg and foot are exaggerated and placed even farther back to bring the hips lower to the ground. The torso is bent forward bringing the head even lower. If the left foot is back then the right hand is placed on the floor; the left hand is used to guard the face and head.

  • Esquiva Lateral

"Side escape" or side dodge. It is executed while the feet are in a parallel position. The escape is simply bringing the torso down and to the left or right (depending on the direction of the other player's kick) and reaching the hand over the head The hand can also be placed in front of the face for protection. Some academies will place the hand that is not guarding onto the floor to get even lower.

  • Esquiva Diagonal

This is a dodge that simultaneously dodges and advances forward. Instead of going straight down under an attack or off to the side like in the esquiva lateral or esquiva de frente, the capoeirista steps diagonally of to the left or right of the attack. He/she places his front foot in a perpendicular position to his back foot and crouches down at the knees in a low lunge. The left or right arm comes up to protect the face depending on the direction of the attack while the other arm maintains the body's balance. This is a quite useful esquiva because many counterattacks are available to the player from this position which can include martelos, ganchos, or vingativas saving valuable time.

  • Queda de Quatro

One capoeirista uses a queda de quatro to evade a Rabo de Arraia

Literally fall of four. Simply fall backwards into a crab-walk position, often followed by scurrying backwards and away from the opponent.

  • Queda de Tres

Falling back onto the wrists and one leg. The other leg is up because this position is often "forced" when the player is taken down from being supported on a single leg. For example: sweeping the base leg of armada leads the fallen player to, hopefully, end in this position.

Kicks

  • Armada

An armada is a reverse roundhouse kick, also described as a spinning inside to outside crescent kick. It can be either a Rabo-de-Arraia without the hands supporting on the floor (the head falls below the waist and the kick is executed with the heel), or a Meia lua de Costas (halfmoon from the back), a spinning kick with the body upright. The striking surface is usually the outside blade of the kicking foot. A queixada and armada are executed in exactly the same way with the exception of the armada beginning with a step to the right or left before releasing the kick. The power of the armada actually comes from the torque placed on the hips from the spin.

After stepping across the body (to the right or left) at around 45 degrees, the hips are spun while the arms are up to protect from punches or other kicks. Once there is enough torque, the kicking leg is "released" rather than kicked. This leg goes around in the same motion as a queixada until the kicking leg has finished its arc all the way back or parallel to the other foot.

  • Armada Pulada

An Armada that is released after a jump. The armada pulada begins the same way as the regular armada with the capoeirista turning to the left or right. Once the head, neck and shoulders rotate towards the front, he/she jumps during the release of the armada making it a spinning aerial kick.

  • Armada Dupla

Also known as an Envergado. The distinguishing feature of this move is the fact that both legs remain together during the take off, execution, and landing. Its name, Armada dupla, is derived from this feature and also literally means "double armada". After the take off, the torso stays upright and vertical, but will begin to quickly torque in order to swing the legs around and upwards. At the peak of this move, the body is in the shape of a "V". The legs continue to swing over as the body straightens out for the landing. In tricking, this move is called a double leg. Along with the Meia Lua Compasso and Au Malandro/Batida, the armada dupla one of the trademark kicks unique to the art capoeira.

  • Armada com Martelo

The armada com martelo is a spinning double kick beginning with an armada pulada and finishing with a martelo. The capoeirista begins with the same motion of the Armada. While the first leg is raised up, he/she jumps off their back leg. Once the first leg completes its arc, the leg that was jumped off of comes around in the form of a jumping martelo rotado.

  • Bênção

An esquiva under a Bênção

Literally "blessing". It is a straight forward frontal push kick. It is commonly aimed at the abdominal or chest area, and the capoeirista hits with either the whole sole of the foot or with the heel. The level of impact varies with its range and intent from a soft tap to an inward jumping stomp to the head, or torso.

  • Chapa

Chapa, the sole of the foot, is a generic term for various straight kicks with the sole or heel of the foot. This kick can be used in a roda to push away the other player for distance. These include:

  • Chapa de Costas

It resembles a kick from a horse or mule in which both hands are usually on the ground while one of the legs is pushed outward towards the other player. It is a clever attack that can be delivered out of a role towards the groin or knee of the other player.

  • Chapa de Frente

A straight kick facing the opponent sometimes performed from a Queda de Quatro, pushing with the hips to gain greater extension. It has the look of a Bênção given from a Queda de Quatro.

  • Pisão

Another variation being a side kick. First the player begins by lifting the knee of the kicking leg and hip level of the support leg. The capoeirista turns his supporting foot 180 degrees to the rear while thrusting the kicking foot towards the other player's body.

  • Chapa Baixa

This is a side kick to the lower areas including the thigh, knee, or instep. Impact is usually made with the heel or sole of the foot. As with the pisão, the chapa baixa begins with a forward knee raise. However, instead of rising upwards towards the usual kicking targets capoeira (head, chest, stomach), the kick is driven downward towards the other player's lower extremities. It incorporates the malácia in capoeira appearing as a high kick but ending in an unpredictable painful kick to the knee or thigh. In most rodas this is shown rather than completed to full extension. During the later rounds of his title defense in UFC 97 with Thales Leites, Anderson Silva made extensive use of this technique.

  • Chapa Giratória

Chapa Giratória

Capoeira's answer for the sole kick. It is done in the same way as ban dae yeop chagi in Taekwondo with the capoeirista stepping forward or diagonally while turning his torso. At the same time he raises his back leg up, unleashing it at the apex of the turn in a straight path.

  • Escorpião

Scorpion kick

There are actually two different versions of the escorpião. The attacking one is very similar to the scorpion kick of other martial arts. It is characterized by kicking backwards, over the head, at a target in front of the kicker impacting with the sole or heel of the foot. The escorpião is very hard to see and is extremely dangerous in the hands of a master.

  • Gancho

The gancho lit. hook, is a hook kick. It is a deceptive attack that starts off in the same way as a martelo or roundhouse kick. The knee and thigh of the kicking leg is brought up and across the body in a diagonal direction. Instead of thrusting in and out like a chapa, the leg is extended toward the body and thrust out in a hooking motion striking with the heel or sole. The path of the heel ends near the buttocks and hamstring as it is brought down. There are other ways of using it such as fake martelos into in or from fake chapas. Because of its deceptiveness, the name gancho is perfect for it since it can sometimes act as the hook for a bait attack that is seen far too late.

  • Gancho Giratório

A spinning version of the gancho. It starts out like a spinning chapa but deceptively lashes out and hooks around in the same manner as the gancho.

  • Martelo

The martelo, which literally means "hammer", is generally defined as a strike with the instep, or lower part of the shin against the opponent's body; the most common target is temple of the head. The most common forms of the Martelo include:

  • Martelo em Pé

This is the most common martelo seen in Regional and Contemporânea rodas. Its execution on the very basic level is identical to the sport version of the roundhouse kick commonly seen in Tae Kwon Do and kickboxing. Capoeira emphasizes using kicks anywhere at any time so advance forms of the martelo em pé can come from fakes, skipping and kicking with the front leg, and from other dodges such as the esquiva diagonal. Emphasis is placed on speed and deception rather than knockout. Even with this precaution knockouts still occur due to the weight and sheer force of the leg.

  • Martelo do Chão

It is a martelo that starts from the ground. The Martelo do Chão is delivered from a lower position usually right before a rolê while in esquiva baixa or downward going into a queda de rins.

  • Martelo de Negativa

This is a variation of blends the movements of s dobrado with martelo do chão. The martelo de negativa begins with a hop generating more force since the entire body is used. Other names include chapéu de couro and S batido.

  • Martelo Rodado

A spinning martelo, similar to a 540 kick. The martelo rodado combines the 540 or parafuso with a martelo. Whereas the parafuso is a spinning outside to inside crescent, the martelo rodado impacts with the instep. Control is sacrificed for power as the leg does not stop, but follows through with a full rotation of the hips.

  • Meia-lua de Compasso

The Meia-lua de Compasso (lit: compass half moon) aka. rabo do arria, is an attack that embodies the true element of Capoeira since it combines an evasive maneuver with a spinning kick. The transfer of power begins with the hand slamming into the ground and ending with the spin of the kicking heel. The power of the kick derives its energy from the similar centripetal force of a golf club swing. It has earned its place in capoeira as being called the "king of kicks". There is even a saying among capoeira mestres on how a capoeirista's general skill level can be determined on how well and fast they are able to execute a Meia-lua de Compasso.

  • Meia-lua de Frente

Meia Lua de Frente (Front Half Moon) is an outside-inside crescent kick seen in other martial arts. This kick involves using the hips to generate enough force to bring the foot of the kicking leg across the face of the player. While it can be used as an attack itself, it mainly is used as a poke or trap for another attack. Other uses for it can be as a combination with cartwheels and other acrobatic moves, therefore, working as an escape.

  • Ponteira

Ponteira is the simple front snap-kick with the ball of the foot. It is performed by lifting the knee and quickly extending the leg with toes pulled back while tilting the torso slightly backwards to strike the opponent in the abdomen, chest or face. Contrary to the Benção this is intended as a hard and fast striking kick.

  • Queixada

This is one of the most commonly used of the basic kicks in contemporary regional. To execute with the right leg, one begins in mid-ginga stance, with the left leg back and the right forward. From this position, step slightly to the left with the right leg, shifting body weight onto the forward (right) leg while the body faces left. Immediately bring the left leg forward, crossing it behind the right while beginning to throw body weight forward to gain momentum. When the body weight is fully resting on the left leg, release the right leg, kicking it in a large, sweeping arc to the right, keeping the leg straight throughout. When the kick has been completed, the capoeirista is now in mid-ginga stance, except now with the right leg back and the left forward.

Throughout this move one must always remember to guard his or her face using the thick part of the forearms (as is done in all capoeira moves). Reverse all directions (left-right and vice versa) in order to execute a queixada with the left leg.

  • Raiz

A raiz is a type of kick used in contemporary regional. It could be described as a sideswipe with less rotation, so the practitioner lands on the rear leg from the take off instead of the kicking leg. However, in terms of tricking, the raiz is not a kick, but rather an evasive move aimed to avoid an attack toward the legs. The set-up for the raiz is exactly like the 540 kick, but the technique required for a successful raiz is similar to a Double Leg. In starting this move, the practitioner turns slightly sideways at the waist with the arm-swing motion. Once the set-up is accomplished, the first leg is thrown straight up while having the head thrown back. This motion causes the practitioner's back to become parallel to the ground. The first leg travels around like a Double Leg and the second leg trails behind it. The first leg lands first on the ground and the second leg lags behind. The second leg should not be rushed, but rather be relaxed and let it fall by itself.

  • S-Dobrado

The S-Dobrado is the generic name for a series of motions that takes a capoeirista from a low position to whip one leg across the floor in a half circle, then kick up his legs and invert onto his hands and then land back on his feet and stand. The S refers to shape traced by the motion of the leg which leads the move. It is used as a transitional move and there are many variations of the S-Dobrado. A basic S-Dobrado can start from a Negativa, whip the straight leg around in a half circle to face the other direction, kick up into a Macaco. Another variation involves going from Corta Capim, then kicking up into Macaco. While inverted, the capoeirista can Aú, or stop and do a Bananeira, or even sink down into a Queda De Rins. It is a very versatile technique for a capoeirista.

  • Voo do Morcego

Literally translated as the "Flight of the bat". This is a flying kick done sideways with both legs. It is executed virtually in the same manner as a dropkick; however, the knees are drawn back in after making contact and one lands on their feet. It would be ridiculous to perform this in the same way as pro wrestlers since landing on the ground would injure the capoeirista more than the opponent. Since it is an aerial attack, balance and control are sacrificed for raw power. As with any attack, the effectiveness of this attack depends on the timing, weight, and body mass. It was a very popular attack in past times, but it is rarely seen in rodas today. In the anime series Afro Samurai, Afro utilizes this kick against his opponents in season 2 although it is not specified where he learned this kick.